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Post by chessplayer2029 on Jan 29, 2007 0:25:26 GMT -5
ok, define the idea of ragdoll simulating. so that i know ur not bsing me XD ok, i'm going to be the smart one and ask. what is ragdoll simulation
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Post by StealthBeast on Jan 29, 2007 16:06:47 GMT -5
ok, define the idea of ragdoll simulating. so that i know ur not bsing me XD ok, i'm going to be the smart one and ask. what is ragdoll simulation I shouldn't use the word simulation. rather, immitation. Where a character's body is manualy animated in such a way, that it resembles a body in real life. if u shot someone in the chest with a 12 guage point blank in real life they'd fly back 6 feet and flop to the grounds. Animating it in a ragdoll immitating manner would make have a similar effect. It's a form of realism. most artists don't try to follow the perfect laws of physics (after all, that would be boring).
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Post by chessplayer2029 on Jan 29, 2007 19:22:48 GMT -5
ok, i'm going to be the smart one and ask. what is ragdoll simulation I shouldn't use the word simulation. rather, immitation. Where a character's body is manualy animated in such a way, that it resembles a body in real life. if u shot someone in the chest with a 12 guage point blank in real life they'd fly back 6 feet and flop to the grounds. Animating it in a ragdoll immitating manner would make have a similar effect. It's a form of realism. most artists don't try to follow the perfect laws of physics (after all, that would be boring). ok, so it is nonreal things trying to mimic the reality of the world
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Post by darkcloud1111 on Jan 29, 2007 19:25:10 GMT -5
I shouldn't use the word simulation. rather, immitation. Where a character's body is manualy animated in such a way, that it resembles a body in real life. if u shot someone in the chest with a 12 guage point blank in real life they'd fly back 6 feet and flop to the grounds. Animating it in a ragdoll immitating manner would make have a similar effect. It's a form of realism. most artists don't try to follow the perfect laws of physics (after all, that would be boring). ok, so it is nonreal things trying to mimic the reality of the world that's what i said
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Post by StealthBeast on Jan 30, 2007 15:32:04 GMT -5
All metaphors aside, its an aquired skill of attempting to get a realistic body motion.
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Post by shiku on Jan 31, 2007 15:14:51 GMT -5
In real life, you wouldn't get thrown back six feet no matter how powerful the gun is. The only way that would happen is if you got thrown back 6 feet as well. Think noisy criket from MiB.
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Post by shiku on Jan 31, 2007 15:24:30 GMT -5
my latest animation!
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Post by StealthBeast on Jan 31, 2007 16:09:44 GMT -5
my latest animation! lol, cute. Maybe I'll recreate it for personal amusement. not bad. Edit: Oh, there is 1 flaw in it. In the first scene, the floor is just a line, in the second, the floor is solid. Also, the assassin seems to over-break the laws of inertia XD Edit: A bit of a hack job. I didn't do too good with this one. Oh well. Not as if I was seriously trying. I used a blood effect used in an earlier project.
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Post by shiku on Feb 1, 2007 20:37:35 GMT -5
i know the floor is solid. and what do you mean he breaks the law of inertia? i know what it is but just explain what you mean. The fact that after he stabs him in the head, he does a flip? Yours is pretty good. Heres my latest. Tell me what you think! And yes i know he disappears too quickly at the end. I know its choppy. The pivot version is better.
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Post by chessplayer2029 on Feb 3, 2007 14:14:48 GMT -5
i know the floor is solid. and what do you mean he breaks the law of inertia? i know what it is but just explain what you mean. The fact that after he stabs him in the head, he does a flip? Yours is pretty good. Heres my latest. Tell me what you think! And yes i know he disappears too quickly at the end. I know its choppy. The pivot version is better. that is pretty cool
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Post by StealthBeast on Feb 3, 2007 15:26:17 GMT -5
i know the floor is solid. and what do you mean he breaks the law of inertia? i know what it is but just explain what you mean. The fact that after he stabs him in the head, he does a flip? Yours is pretty good. Heres my latest. Tell me what you think! And yes i know he disappears too quickly at the end. I know its choppy. The pivot version is better. Decent. btw, what fps do u work at?
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Post by shiku on Feb 3, 2007 16:11:59 GMT -5
What do you mean 'do i work at?" games? animations? and explaine what you mean by 'work at'.
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Post by StealthBeast on Feb 3, 2007 18:05:57 GMT -5
.... don't act like an idiot. You don't work at a differen't fps for flash games than flash movies. btw i calculated it myself, u work at 12 fps so nvm Edit: Remade ur animation in my style for the hell of it. This was quite a challenge... didn't fine tune it, so there will be alot of screwups in it =P i know the floor is solid. and what do you mean he breaks the law of inertia? i know what it is but just explain what you mean. The fact that after he stabs him in the head, he does a flip? he's showing no orbital motion before he stabs the sword into the guys head right? (meaning his body is not spinning). but he flips in mid-air right after stabbing him (not possible). he then he jumps again very high, (not bending his knees enough to actually propell himself up that much). he isn't showing that much orbital momentum, but suddenly midair, he triples his flipping speed and manages to flip twice. He then stops his rapid-flipping nearly instantly and the animation repeats. There's bending the laws of physics (giving the animation a nice looking effect), then theres breaking the laws of physics (usually does no more than make the animation look ackward and makes it look as if it were poorly made).
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Post by shiku on Feb 4, 2007 17:09:10 GMT -5
How do you pracitically duplicate my background and animation!?!?! Your pretty good. Can you show me how you make it so detailed and stuff? Oh and when you said fps, for some reason i thought you meant first person shooter. im stupid like that. next time just say frames per second. Oh, im gonna try to make one that even you can't do!!! (i doubt i can but im still gonna try)
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Post by StealthBeast on Feb 4, 2007 17:14:19 GMT -5
How do you pracitically duplicate my background and animation!?!?! Your pretty good. Can you show me how you make it so detailed and stuff? Oh and when you said fps, for some reason i thought you meant first person shooter. im stupid like that. next time just say frames per second. Oh, im gonna try to make one that even you can't do!!! (i doubt i can but im still gonna try) next time I'll say framerate instead of fps XD --- haha u'd be surprised. I struggled remaking urs. --- I work with totally different systems than u. My characters are motion tweened with my own unique technique that I can't just sit down and explain... I can do things with tweening that people do with FBF (frame by frame). All my artwork is premade thusfar as you've seen. the rifle is from "Sounds of CS" as is the character holding it. the guy in gray hair is my character devante from my animation "sleepless death", and the guy with blue hair is Frank from "sleepless death". The katana as made for my GunZ animation. I never really was much of a ninja type of person. I prefer gun fu, hence why I replaced your ninja star with a really big revolver XD --- As for how i duplicated your backrounds... Your backrounds are 1 colored boxes... it's not THAT hard XD
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